Source: NA Portal
- New game mode: Historical Battle Face off as specific nations and vehicles in battles based on real conflicts. The following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening
- "HD" tank models: Available for a select number of vehicles for the time being. See Graphics section
- New German vehicles: Pz.Kpfw. IV Ausf. A (tier III medium tank); Pz.Kpfw. IV Ausf. D (tier IV medium tank); StuG III Ausf. B (tier IV tank destroyer)
Maps
- Performance drop on the Widepark map fixed
- Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience
Changes to Vehicle Characteristics
UK
- Penetration of the AP W Mk. 1 shells intended for 15 mm Machine Gun BESA changed from 25mm to 27mm
USA
M2 Light Tank
- Rate of fire per shell container forthe Browning MG caliber .50 HB, M2 gun increased by 22%
- Penetration of the AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm
T7 Combat Car
- Maximum reverse speed changed from 16 to 20 km/h
- Maximum forward speed changed from 38.6 to 56 km/h
- Rate of fire per shell container for Browning MG caliber .50 HB, M2 gun increased by 22%
- Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells
- Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22 mm to 27 mm
Germany
Pz.Kpfw. IV
- Side screens added
- Maybach HL 108 TR engine removed
- Repair costs decreased by 3%
- Maximum forward speed changed from 48 to 40 km/h
- Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
- Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
- Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
- Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
- 5 cm Kw.K. 39 L/60 gun removed
- 7,5 cm KwK 37 L/24 gun removed
- View range of the first turret changed from 330 to 340 m
- Hit points with the second turret changed from 460 to 480
- Hit points with the first turret changed from 420 to 440
Misc.
- Suspension performance issue for improved vehicles fixed
- Armor of the following vehicles reworked: Т-54, Т-34-85, М103, Tortoise, Centurion 7/1
- Names of Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
- Minor dimensional changes introduced to: Pаnzerjager I, Panzer I, and Sturmpanzer I
Gameplay
- Random battles in Confrontation mode removed
Achievements / Medals
- New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
- Conditions for Steel Wall award changed
Graphics
The following vehicles were reworked with higher-quality models:
Т-54 Tiger I M4 Sherman (more)
M18 Hellcat M103 Tortoise Maus (more)
Panther
Т-34-85 Centurion 7/1 (more)
- Implemented tank turrets flying off when ammo rack is destroyed (more)
- New Graphics settings window added
- Auto-detect system for graphics settings reworked
- An option added to reduce game scene resolution while keeping GUI resolution unchanged ('Dynamic Resolution' option in graphics settings)
- Field-of-View (FOV) configuration option added
- Option added for setting color filters intensity
- Option added for setting screen refresh rate
- New full screen effect in Sniper mode added (can be disabled in Settings)
- Draw quality of decals and motion blur effect optimized
- Significant performance issue after enabling track traces fixed
- Display of shadows on flora at medium and high settings fixed
Interface
- All music remastered
- Input language indicator added to login screen
- Vehicles tab in Service Record window reworked and corrected
- Statistics tab in Service Record window reworked
- In after-battle statistics, Potential damage replaced with Damage blocked by armor
- Voice Chat malfunctions fixed
Replays
- Visual depiction of Dispersion Indicator during battle playback fixed
- Minor bugs during battle playback fixed
- Certain bugs with rewinding/fast-forwarding during battle playback fixed
Other Bugfixes and Changes
- Issue with artillery shells landing out of aiming circle in artillery mode fixed
- Issue with artillery shells exploding in midair fixed
- Issue with game client hanging up on exit fixed
- Game client performance on some PC configurations improved
- Notification and invitation windows when in the Garage fixed
- Table displaying tiers of vehicles in queue removed
- “Ammunition is empty” message added when pressing F8 after running out of shells
- Auto-Aim point selection system changed
- Draw quality of large lists of vehicles in Missions window optimized
- Number of complaints per day increased from 5 to 10
- Some complaint types changed
- Minor bugs in Missions window fixed
- Audio interruptions during automatic gun fire fixed
- Issues with track traces disappearing and flickering fixed
- Occasional issue with shells hitting vehicles without sound effect fixed
- Uncontrolled relocations of destroyed vehicles fixed
- Issue with spinning wait icon being displayed every minute while in the Garage fixed
- Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
- Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
- In Vehicles statistics tab, fixed display of statistics on awards obtained in Team Battles
- Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
- Win percentage rounding fixed
- Fixed issue with connection to voice chat of training room upon client relaunch
- Draw quality issue with tracer outside shell trajectory fixed
- Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
- Issue with after-battle saving of distance from camera to player's vehicle fixed
- High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
- Performance issue with Tank Company filter by Commander's name fixed
- Mistakes in descriptions of certain awards corrected
- Gunshot effects supplemented with dynamic lighting sources
- Volume of tank engine and suspension sounds reconfigured
- Effects of dust raised by gunfire debugged
- Gunfire effects for certain tanks fixed
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