Friday, April 11, 2014

Official EU Mod Stance

Source: For The Record

After months and months of requests and discussion, Wargaming EU has issued its stance on forbidden/allowed mods. Unlike the US server and RU server, both of which went with taxative lists of banned mod functions, Wargaming EU took a… different approach.

mods


No modifications shall be created which, according to Wargaming.net, bring undesirable changes to the gameplay of Wargaming.net Games. The list includes, but is not limited to:
  1. Transparent textures on game objects penetrated by game armament.
  2. Replacement of game models with collision models.
  3. Explicit highlighting of game objects that may seem dangerous as non-hazardous (e.g., white textures on destroyed tanks).
  4. Any changes to auto-aim (e.g., leading targets, automatic targeting of vulnerable areas).
  5. Fixing for the player the position of the other players that are not visible by the rules of the game visibility (locking the position of the player that disappeared from sight on map by tracer flares, display of the name of an enemy player that inflicted a non-critical hit remaining out of sight, etc.).
  6. Fixing the destruction of destructible objects on the minimap.
  7. Camera which is not attached to the position of a player, a “free” camera, able to move in three dimensions, and the use of artillery mode for other types of vehicles.
  8. Using keyboard macros in game situations (e.g., automation of work of “manual fire extinguisher”, except for an automatic shot from a reloaded weapon).
  9. Indication of an aiming point of other players which is different from its visual representation based on the position of a standard, unmodified 3D vehicle model operated by the player.
  10. Full or partial automation sending a vehicle to battle, its operating and firing (use of bots).
The points above are considered illegal on EU server and will generally be punished by ban, which is something the useless post doesn’t tell you. Back to the post. There is very nasty ambiguity in this post as well.
If we were to use the “rule of thumb” and “common sense” as to which mods are illegal (“those, that give an unfair advantage in battle”), we would get possibly strange results.
Let’s say I am facing two tanks – which do I focus on first – certainly, tactical situation has to be considered, but what about seeing the players’ quality and winrates? So – seeing someone’s winrate is illegal, eg. XVM and other such “noobmeter-type” clones DO give me an advantage, right? But they are not banned.
This is not a call to ban XVM, this is just an example of how the reality of mod banning differs from common sense. There are other such mods as well – for example, various “super zooms” allow you to aim very pricisely over the entire El Halluf, yet they are not banned either (at least according to EU support).
So yea… just be careful with what you are using and once again, don’t trust Wargaming to tell you what you are allowed to use. They won’t. They will just punish.

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