Wednesday, April 16, 2014

Guide: SPGs- THE FINGER OF GOD Part 1 (Chapter 3)





SPG GUIDE PART 1 - CHAPTER 3



Keep training your crew skills up to 100 % as quickly as possible. This allows your vehicle in the best state.


Skill

 

The first skill to learn is “Brothers in arms" skills allow crews to increase 5% of skill are pretty awesome with the long loading SPGs. All crew members must learn and full 100%. If one hit in combat, this skill still available (WG fixed)

Commander- 6th sense- helps you know whether enemy discovered you or not (after 3 seconds) to increase your ability to survive, at least, you won’t be surprised when enemy suddenly appear in front of you. Then “Jack of All Trades” to replaces a member, in case 2 injured members that you only have a Small First Aid. The rest is up to you.

Driver, Gunner, Loaders and Radio Operator should learn Camouflage.

You can get Deadeye for Gunner to increase chance of damage enemy vehicle modules and crew with AP, APCR, or HEAT shells. It does not work with HE shells.

For the SPGs, 2-3 skills will be enough. From the 4th skill, you can choose whatever you like. 





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