Thursday, March 6, 2014

THE GERMAN SHARPSHOOTER- E50M





 

The E-50 Ausf. M is a German tier 10 medium tank.
The German Army demanded that the E-series tanks had transmissions positioned in the rear portion of the hull. However, the E-50 and E-75 tanks used the Tiger II engine-transmission compartment, which made rear placement of the transmission impossible. The E-50 Ausf. M tank was a redesign of the E-50 project with a rear placement of the transmission.
The E-50 Ausf. M marks the end of the German medium tank line.

 

History
The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.
The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.
The E-50 Standard panzer was intended as a standard medium tank, replacing the Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standard panzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. The Ausf. M version of the tank was a redesign of the E-50 project with a rear placement of the transmission. Other significant improvement from the base E-50 version is the thickness of the turret front armor, that has been raised to 185 mm. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tones. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.

 

Pros and Cons
Pros:
  • Is outfitted with one of the most accurate guns in the game
  • Decent on-the-move accuracy and high penetration value allows for the effective use of auto aim when trying to shoot-n-scoot
  • VERY high APCR muzzle velocity allows for less leading of distant moving targets
  • Good power to weight ratio
  • High top speed
  • Improved hull traverse rate compared to the standard E-50
  • Frontal hull armor reaches 300mm(Upper Glacis) with slope , capable of reliably bouncing tier 10 guns
  • Lower height than the standard E-50
  • Rear mounted transmission
  • Good HP pool for a medium
  • Solid 62 ton mass and 60km/h top speed makes ramming very effective 
 

Cons:
  • Poor camouflage value due to height and size
  • Poor gun depression
  • Not a very good brawler despite the powerful engine due to relatively (compared to peers) poor maneuverability and slow turret traverse
  • Reload can feel sluggish at times
  • Relatively poor terrain resistance reduces acceleration
Tips:
  • Keep your turret pointed to the enemy straight on at all times, this way your turret sides will auto-bounce – so even the weakest part of your turret, the flat front, is still quite strong at 200mm or so effective protection – and your gun mantle will handle any shots aimed at the direct center.
  • At the same, you should angle your hull roughly 15 degrees to either side against AP/APCR firing tanks, this increases your effective frontal hull armour by roughly 10mm on both the top and bottom, angling too much makes it difficult to pull back to shoot the enemy without traversing which ruins the sidescrape, and angling any higher brings your side past 70 degrees, where it’ll stop auto-bouncing AP/APCR. 
  •    Don’t look to ram the enemy, unless the trade-off is a good one, because most of time, you’re immobilizing yourself next to an enemy tank and getting spotted for all the enemy team to see. Speaking for myself, there are very few times when I’ll ever consider doing it, some of them being – when I’m about to die and still want to deal a bit more damage, or when there’s only a few enemy tanks left, and none of them can support each other
  •    It’s also very tempting to play this tank as a pure sniper, especially when you’ve got gold rounds loaded up, but keep in mind you still have near-E75 levels of armour and an RoF and gun handling advantage over the other T9 heavy tanks, so don’t be afraid to play like an E75 and sidescrape-abuse the enemy – especially if they’re similarly tiered or lower.
 

Crew skill (Recommend)
  • Commander: Sixth Sense, BiA, Recon
  • Gunner: Designated Target, BiA, Repairs
  • Driver: Preventative Maintenance, BiA, Repairs
  • Loader: Safe Stowage, BiA, Adrenalin Rush
  • Radio Operator: Situational Awareness, BiA, Repairs
 

Equipment & Consumables (Recommend)
  • Gun Rammer
  • Coated Optics
  • Improved Ventilation
·                              Premium/Regular Repair Kits
·                              Premium/Regular First Aid Kits
·                              Premium Food Consumables 

  E50M tips and tricks
                 
              Retrieved from http://wiki.worldoftanks.com/E-50_Ausf._M
           

   

 

















































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