History
In December 1939, the Northwest Command of the Red
Army requested that the N°185 factory develop a vehicle based on the T-100. The
vehicle had not only to operate as a self-propelled gun, but also to be used to
lay bridges, transport explosives, and recover tanks destroyed or damaged on
the battlefield. During the development of this vehicle, the ABTU proposed to
mount the large, high velocity 152 mm cannon on the T-100 in order to give it
the capacity to destroy bunkers and other strong fixed fortifications. The
plant manager at N°185 proposed to stop the development of the prototype to use
T-100 as a self-propelled gun armed with the 100 and 130 mm naval guns. This
idea was accepted and on January 8, 1940, the plans of the T-100-X were
finalized and sent to the Izhorskyi factory. The T-100-X had a box-shaped
fighting compartment and was equipped with the 130 mm B-13 naval gun. For
mobility, kept the torsion bar suspension system, as was the trend in modern
tanks of the day. During the development of the prototype the shape of the
fighting compartment was modified to reduce ammunition loading times. The new
design was the SU-100Y. The designs of the SU-100Y were sent to the Izhorskyi
factory on February 24, 1940 and assembly began on the first of the month. The
self-propelled gun was tested for the first time on March 14. As the Winter War
was finished, the SU-100Y never saw combat.
Pros
and Cons
Pros
- The Gun - Its fairly accurate with a good crew and I
don't need to mention that you can one shot most Tier 4 and 5 tanks...
- Speed - This TD moves surprisingly quickly for its
size. I was expecting KV like performance. It moves
more like an IS - not as fast mind you, but it seems fine for its
size. Backing speed is a little slow though.
- Fear factor. There is nothing like blasting
a KV-1 or 1S into oblivion with one or two shots and seeing some of the
bigger tanks back away quickly.
- Excellent cannon with a good combination of accuracy,
damage output and reload rate that is bolstered significantly by a great Premium
round and a serviceable HE round
- Surprisingly mobile for such a large, heavy vehicle
- Mass of vehicle makes it a surprisingly good rammer
- Height of vehicle allows for shooting over certain
obstacles
- Good HP pool, comparable to a tier 7 TD
- Earns well, even when using Premium ammunition
- Great crew trainer
Cons
- The armor - it does bounce a decent amount of shots
from smaller tanks, but it’s definitely thin.
- BIG - You are a good target for SPGs, I usually one hit
SU100Y with my GW Panther.
- Aim time and reload - The gun is accurate enough, but
takes a while to aim, and certainly the reload time is long, so don't fire
unless you have somewhere to hide for a bit. If you aren't used
to big Russian guns, you will struggle
- Slow backing speed. You will almost always
take a hit after firing because you will not be able to back into cover
fast enough... unless you one shot them - which is a big possibility.
Play
style
The SU-100Y is generally quite satisfying to play. One-shot enemy never gets
old and is also productive in general. However, it is rather easy to play the
SU-100Y incorrectly and end up either dead with no damage dealt or alive with
little damage dealt.
One would naturally assume that a huge, soft vehicle with reasonable
accuracy would be best suited to functioning as a long-range support sniper,
dishing out damage to enemy vehicles from as far away as possible. This
assumption would be valid were it not for the abysmal Tier 4 71-TK-3U radio-set
module; the hideous signal range of 440m the SU-100Y is unable to function well
if it lags too far behind the vehicles it is supporting. As a result,
attempting to play the SU-100Y as a long-range support sniper can often fail
embarrassingly, and that is a very poor use for this vehicle.
Generally, the best use of the SU-100Y is as a mid-range support vehicle.
When loosely attached to a group of friendly vehicles, the SU-100Y is capable
of providing outstanding support, engaging enemies in the 200m to 300m range
bracket easily; making use of the forward friendly vehicles for cover, support
and spotting. When playing the SU-100Y in this role it is important to keep an
eye on the mini-map utilize it’s mobility to get the big gun to where it is
most needed.
A friendly group pushing should be accompanied by the SU-100Y; likewise, if
a nearby flank is collapsing the 100Y could well save the day with a quick flex
to provide support. Obviously, if the friendly group is eliminated then the
SU-100Y should retreat carefully while dishing out as much damage as it can.
Played correctly, the SU-100Y should put out at least 1000 damage minimum
while netting at least 2 kills in the process. Finishing a battle with less
than 1000 damage is a good indicator of either too aggressively or too
passively. 2000+ damage battles are quite manageable in the SU-100Y although
3000+ damage thrashings can be trickier due to the low hit-point pools of Tier
4 and 5 vehicles.
Crew
- Commander: Sixth Sense, BiA, Repairs,
Jack-of-all-Trades, Signal Boosting, Camouflage
- Driver: Repairs, BiA, Clutch-Breaking, Off-Road
Driving, Controlled Impact, Smooth Ride, Preventative Maintenance
- 1st Gunner: Repairs, BiA, Dead-eye, Designated Target,
Camouflage
- 2nd Gunner: Repairs, BiA, Snap Shot, Armorer,
Camouflage
- 1st Loader: Repairs, BiA, Safe Stowage, Adrenaline
Rush, Camouflage
- 2nd Loader: Repairs, BiA, Adrenaline Rush, Safe
Intuition, Camouflage, Safe Stowage
Equipment (Recommend)
- Rammer
- Enhanced Gun-Laying Drive
- Vents
Consumables (Recommend)
- Automatic Fire-Extinguisher
- Repair Kit/Large Repair Kit
- First-Aid Kit/Large First-Aid Kit
Conclusion
If you like to play TDs - this tank will be right up your
alley. Its a little different than your standard Soviet TD because
of its crazy size, but its not that hard to play if you are good at
TD. I would say, like the SU-122-44, this tank borders OP and
because of that, its a LOT of fun to play, though you will get a lot of rude
comments from the dead and dying on the red team. Take a thick skin
with you when you run this tank