This blog contain many interesting info which is collected or wrote by me and my friends. Hope u like it!
Saturday, May 17, 2014
Friday, May 16, 2014
[Asia Pacific] U.S. warns China its actions in sea disputes are straining relations
REUTERS:
"U.S. warns China its actions in sea disputes are straining relations
(Reuters) - China's "provocative" actions in maritime disputes with its neighbors are straining ties with the United States, raising questions over how the world's two biggest economies can work together, a senior U.S. official said."
"Violence abates in Vietnam as U.S. warns China for 'provocation'
(Reuters) - Anti-China violence subsided in Vietnam on Friday after the prime minister called for calm, but the United States said China's "provocative" actions in maritime disputes were dangerous and had to stop."
USATODAY:
"Vietnam violence ups stakes for U.S.
WASHINGTON/BEIJING/HANOI – The outbreak of deadly protests against China in Vietnam raises the stakes for the United States, which has rallied behind Beijing’s neighbors but faces ugly new realities."
TUOITRENEWS:
"China uses vessels, fighter jet to bully Vietnam in oil rig tension
A photo collection by Tuoi Tre (Youth) newspaper’s two on-site journalists shows Chinese vessels and a fighter jet chasing, intimidating, and firing water cannons at Vietnamese ships around Beijing’s illegal oil rig Haiyang Shiyou 981 illegally placed in Vietnamese waters in the East Vietnam Sea."
Oh God ! China please stops bullying your own neighbor !
"U.S. warns China its actions in sea disputes are straining relations
(Reuters) - China's "provocative" actions in maritime disputes with its neighbors are straining ties with the United States, raising questions over how the world's two biggest economies can work together, a senior U.S. official said."
"Violence abates in Vietnam as U.S. warns China for 'provocation'
(Reuters) - Anti-China violence subsided in Vietnam on Friday after the prime minister called for calm, but the United States said China's "provocative" actions in maritime disputes were dangerous and had to stop."
USATODAY:
BEIJING — Vietnam's Prime Minister texted millions of citizens late
Thursday encouraging them to defend the nation's sovereignty in a
dispute with China over an oil rig that has left at least two Chinese
workers dead and injured a 100 more."
USNEWS:
Earlier this month in Vietnam, many residents chose to celebrate the
60th anniversary of the Dien Bien Phu victory over the French on the
beaches of Nha Trang. Yet while they sunbathed or splashed in the ocean,
few could have been aware that some 130 nautical miles off those same
waters, other Vietnamese were busy confronting a flotilla of some 80
Chinese ships."
GLOBALPOST:
Vietnam's de facto ambassador to Taiwan offered a personal apology to
Taiwan on Friday for substantial losses suffered by Taiwanese companies
in anti-China protests and violence in Vietnam."
THEJAPANTIME:
"Vietnam violence ups stakes for U.S.
WASHINGTON/BEIJING/HANOI – The outbreak of deadly protests against China in Vietnam raises the stakes for the United States, which has rallied behind Beijing’s neighbors but faces ugly new realities."
TUOITRENEWS:
"China uses vessels, fighter jet to bully Vietnam in oil rig tension
A photo collection by Tuoi Tre (Youth) newspaper’s two on-site journalists shows Chinese vessels and a fighter jet chasing, intimidating, and firing water cannons at Vietnamese ships around Beijing’s illegal oil rig Haiyang Shiyou 981 illegally placed in Vietnamese waters in the East Vietnam Sea."
Oh God ! China please stops bullying your own neighbor !
Thursday, May 15, 2014
[Asia Pacific] Chinese Action in South China Sea is 'Provocative': Susan Rice
Source: http://www.ndtv.com/article/world/chinese-action-in-south-china-sea-is-provocative-susan-rice-524700
NDTV:
"Washington: A top American official has said the recent Chinese action in South China Sea is provocative and unhelpful, warning Beijing against isolation over its tense standoff with Vietnam.
"We've been clear that what China has done vis-a-vis this latest incident of putting down an oil rig and both sides then employing shows of force to react in response to that is provocative and unhelpful," US National Security Advisor Susan Rice yesterday.
"What you saw beyond closed doors at the ASEAN meeting last weekend was a great deal of anxiety which doesn't serve China well. China has every interest in the countries of that region wanting to partner with it, not to be talking behind closed doors about how to counter it," Rice said in response to a question at a Women's Foreign Policy Group Discussion.
The US, she said, has been very clear that the only way to resolve these territorial disputes over sovereignty or through the mechanisms of international law and peaceful resolution, whether it's the Law of the Sea convention or other international legal instruments.
"We have never have, taken a position on the sovereignty of these disputed territories, but we have been very clear that provocative actions, intimidation, steps to create facts on the ground that complicate the prospect for diplomatic resolution are completely unhelpful," she said.
"That was the message that the president took, in part, during our recent trip to Asia. And it won wide support from each of the countries he visited, where in fact what we're seeing in Southeast Asia are countries that want good and constructive relationships with China, but are increasingly unnerved and put off by what they view as provocative and aggressive actions by China," she said.
One thing that can be said about China is it wants to be welcomed and accepted as a major player, not just in its own neighbourhood but on the global stage, Rice said.
"And to the extent that it is becoming more isolated and the subject of concern and opposition within its own neighbourhood can't be a welcome development from the Chinese point of view," she noted.
Rice said that having spent time recently in Asia and in Europe where the US has had very close consultation and communication with some of its closest allies and partners, she said: "I can tell you that they all continue to look to the US as their principal partner, friend and source of strength and protection. And those alliances are mutually reinforcing and mutually beneficial.""
NDTV:
"Washington: A top American official has said the recent Chinese action in South China Sea is provocative and unhelpful, warning Beijing against isolation over its tense standoff with Vietnam.
"We've been clear that what China has done vis-a-vis this latest incident of putting down an oil rig and both sides then employing shows of force to react in response to that is provocative and unhelpful," US National Security Advisor Susan Rice yesterday.
"What you saw beyond closed doors at the ASEAN meeting last weekend was a great deal of anxiety which doesn't serve China well. China has every interest in the countries of that region wanting to partner with it, not to be talking behind closed doors about how to counter it," Rice said in response to a question at a Women's Foreign Policy Group Discussion.
The US, she said, has been very clear that the only way to resolve these territorial disputes over sovereignty or through the mechanisms of international law and peaceful resolution, whether it's the Law of the Sea convention or other international legal instruments.
"We have never have, taken a position on the sovereignty of these disputed territories, but we have been very clear that provocative actions, intimidation, steps to create facts on the ground that complicate the prospect for diplomatic resolution are completely unhelpful," she said.
"That was the message that the president took, in part, during our recent trip to Asia. And it won wide support from each of the countries he visited, where in fact what we're seeing in Southeast Asia are countries that want good and constructive relationships with China, but are increasingly unnerved and put off by what they view as provocative and aggressive actions by China," she said.
One thing that can be said about China is it wants to be welcomed and accepted as a major player, not just in its own neighbourhood but on the global stage, Rice said.
"And to the extent that it is becoming more isolated and the subject of concern and opposition within its own neighbourhood can't be a welcome development from the Chinese point of view," she noted.
Rice said that having spent time recently in Asia and in Europe where the US has had very close consultation and communication with some of its closest allies and partners, she said: "I can tell you that they all continue to look to the US as their principal partner, friend and source of strength and protection. And those alliances are mutually reinforcing and mutually beneficial.""
[Asia Pacific] The Last Time China Got Into a Fight With Vietnam, It Was a Disaster
TIME:
"Current
Sino-Vietnamese tensions are merely the latest in a series of bitter
conflicts between the two countries. The last time Hanoi and Beijing
pushed each other to the brink, tens of thousands perished" (more details)
REUTERS:
"(Reuters) - The U.S.
navy renewed calls on Thursday for more ship visits to Vietnam against
the backdrop of a dramatic breakdown in relations between Vietnam and
its giant neighbor, China." (more details)
"(Reuters) - The
United States sees China's introduction of an oil rig and several
government vessels in waters disputed with Vietnam as "provocative",
U.S. Secretary of State John Kerry told China's foreign minister in a
telephone call on Monday." (more details)
"(Reuters) - More
than 20 people were killed in Vietnam and a huge foreign steel project
set ablaze as anti-China riots spread to the centre of the country a day
after arson and looting in the south, a doctor and company officials
said on Thursday." (more details)
NIKKEL:
"BEIJING -- An oil rig being built in waters also claimed by Vietnam is
among China's latest moves to tighten its grip over disputed territories
in the South China Sea, as it looks to both appease hawks in Beijing
and test the U.S.'s mettle." (more details)
China's construction on the disputed Johnson South Reef is one of the latest in a string of moves aimed at asserting greater control in the region. |
TUOITRENEWS:
The 'Atlas Universel de Geographie' (World Atlas of Geography) by
Belgian geographer/ cartographer Philippe Vandermaelen published back in
1827, which proves Vietnam’s sovereignty over its Hoang Sa (Paracel)
and Truong Sa (Spratly) archipelagos
(Ministry of Information and Communications)"
World on Fire Stream QA
Source:
http://world-of-ru.livejournal.com/3281269.html
For The Record
Hello everyone,
there was yet another WG stream and Maiorboltach from the RU LJ community was kind enough to post some tidbits said in it.
- Havok is closed to the end of the year than to today
- there will also be ammo rack special effects for TD’s and SPG’s (flames from crew hatches)
- in 9.1, new engine graphic effect will come (the amount of exhaust smoke will depend on the engine RPM)
- in 9.1, the tank explosion effect will be reworked (more smoke, more flames, new sound)
- the sound will be generally reworked a lot in 9.1
- it’s possible that the Stronghold mode will not appear in 9.1, since WG wants to fix bugs completely first
http://world-of-ru.livejournal.com/3281269.html
For The Record
Hello everyone,
there was yet another WG stream and Maiorboltach from the RU LJ community was kind enough to post some tidbits said in it.
- Havok is closed to the end of the year than to today
- there will also be ammo rack special effects for TD’s and SPG’s (flames from crew hatches)
- in 9.1, new engine graphic effect will come (the amount of exhaust smoke will depend on the engine RPM)
- in 9.1, the tank explosion effect will be reworked (more smoke, more flames, new sound)
- the sound will be generally reworked a lot in 9.1
- it’s possible that the Stronghold mode will not appear in 9.1, since WG wants to fix bugs completely first
9.1 Map Changes and New Map: Kharkov
Source:
wot-news.com
http://world-of-ru.livejournal.com/3279553.html
For The Record
Arctic Region
Windstorm


North-West










Tundra
Komarin
New Map: Kharkov
wot-news.com
http://world-of-ru.livejournal.com/3279553.html
For The Record
9.1 Map Changes:
Windstorm
North-West
Tundra
Komarin
New Map: Kharkov
[SEA] Client-Server Patch 9.0.4
Source: SEA Forum
Dear Players.
We appreciate your continued patience while we upgraded to the new 9.x foundation in preparation for future updates and features scheduled throughout the rest of the year,
Dear Players.
Client-Server Patch 9.0.4 to ASIA realm will be released Friday 16th May (05.00-06.00 SGT)
And will make improvements to the following areas.
- ∙Fixed performance drop down when shooting automatic guns.
- ∙Fixed activation of EnableBalanceCPU setting that may cause kicking from server as well as server access issues in case of some CPU models.
- ∙Fixed some issues with minimum rendering range.
- ∙Fixed displaying of flat non-transparent surfaces of trees and bushes on some configurations.
- ∙Fixed memory leaks that may appear when displaying HD vehicles
- ∙Fixed some memory leaks and crashes
- ∙Improved performance on Hidden Village map.
We appreciate your continued patience while we upgraded to the new 9.x foundation in preparation for future updates and features scheduled throughout the rest of the year,
Dear Players.
As you all
know 9.0 is an update which sets the foundation for all the future
updates and features scheduled for the rest of the year, some of which
being Havok, Strongholds, More Historical Battles, World of Fire
campaign, and many more new and exciting features to be announced
shortly.
There were
major functional changes that had to occur in this update to make way
for these future improvements. This unfortunately led to issues for some
players in the way of game instability. (Some crashes and some FPS
reduction).
We have already identified some of the issues and currently have a series of patches in progress and in QA testing.
These up coming patches will address many of the game crashes and issues currently in place.
We will get
these up coming patches out as soon as possible with regular frequency,
and each update will address multiple instability issues, until WOT is
back to the stable project you all enjoyed pre 9.0 but with the added
new improvements and features..
The first
patch 9.0.1 is currently estimated to arrive overnight Friday/Saturday,
so is likely to be installed very early Saturday morning on the Asia
server.
This date
and the content of the patch is not currently fixed, The date is subject
to change depending on QA testing, and the patch will include as many
fixes as are fully prepared by each update.
We are also
aware that some players have a reduction in FPS rates, we will be
releasing a guide to the new graphics settings shortly to help with
these issues short term, while we continue with optimization.
We apologize
for the disruption this update may have caused you, however we look
forward to the advances that this patch will allow.
Thank you all for your patience.
Best Regards
Tanitha
World of Tanks Producer - Asia
Wednesday, May 14, 2014
Supertest: HD Client Choice
Source: http://world-of-ru.livejournal.com/3277726.html
WoT Supertest, a new function apparently appeared – a launcher window, giving you the choice of either downloading HD content, or not.

It says “World of Tank HD Client version – we are pleased to announce that now there is a HD client available, that includes high quality vehicle models, new textures of game objects and other elements, reworked in high detail, significantly increasing the display quality. Installing the HD client can take significant amount of time and requires you to download further XX Gigabytes”
In the client the number is 52,45 Gb, but that’s just some arbitrary test number. The part below the buttons says that one installed, it’s possible to switch between HD and standard client at any time.
WoT Supertest, a new function apparently appeared – a launcher window, giving you the choice of either downloading HD content, or not.
It says “World of Tank HD Client version – we are pleased to announce that now there is a HD client available, that includes high quality vehicle models, new textures of game objects and other elements, reworked in high detail, significantly increasing the display quality. Installing the HD client can take significant amount of time and requires you to download further XX Gigabytes”
In the client the number is 52,45 Gb, but that’s just some arbitrary test number. The part below the buttons says that one installed, it’s possible to switch between HD and standard client at any time.
Soviet Tier 8 Light Tank Confirmed
Source: For The Record
Storm confirmed before that along with the RU251 and American high tier LT’s will come together in one patch, but what I missed earlier was the tidbit of info that Soviet LT8 will come in the same patch as well.

(sorry for the watermark, I was lazy to look for the quote myself)
Either way, what does it mean actually: remember how Wargaming said they really want historical tanks? Well… I think I can honestly say after looking through the books I have on Soviet tanks (Russian books), through various Russian history forums and the Russian community itself:
There is absolutely no suitable candidate for Soviet tier 8 light tank.
Anything on that tier will be either completely unhistorically nerfed (as in “nothing left of the original tank but its general shape”) or an outright Wargaming fake á la WT E-100. If we let go of the “usual” limits for tanks (suitable gun/engine/armor), we get to two things – the Object 975 and the tank Yuri Pasholok found in 2012 or so.
Object 975 is a Soviet light tank proposal from the early 60′s with an autoloading gun of an unknown type. Its main fault is that it has MASSIVE armor (turret front: 430-450mm) for a light tank and in the past, SerB (or was it Storm?) said it’s “too modern” and “too strong” to appear in World of Tanks. This is how it looks anyway, but as I said, I don’t think this will be it.

What I do think it will be it is this… the LTTB, as Yuri Pasholok calls it. Originally, he posted some pictures of documents and hull schematics, but the pictures are no longer available in that post (the post itself is very old – August 2012) – in case you know how to dig them out of the post, let me know (because I don’t).
From the info in the post, we can build a picture ourselves however. Basically, it was felt that the T-80 light tank was insufficient and this was a proposal to build something bigger, better and nastier. This proposal if I understand it correctly (hard to say without the pictures) comes from February 1944 (developed since late 1943) from Kirov Leningrad Plant No.185 – they proposed a hull in a shape that was as armored as the T-44 (90mm frontal armor, 62 degrees) , it had a bigger turret ring than the T-34/85 though and its suspension resembled the T-100 heavy tank. The turret was not designed (so any turret design would be a fantasy), but frontal turret was supposed to be 90-200mm thick (!), the gun was 85mm S-53 and it was powered by a 400hp V8 engine. In the end the project was scrapped.
So, basically, what we have here is a somewhat worse “light” version of the T-44, called “LTTB” (legkij tank tyazhelnogo bronirovanya – “light tank with heavy armor”) – a 400hp engine, massive frontal armor (yet completely insufficient for battletier 10-11-12), cca 22 tons (18 hp/t), a tier 6 or so 85mm gun. What I think they will do is they will invent a WG-made turret, uparmor and the (barely historical as it is) hull, give it a bigger unhistorical gun (D-10T?), a bigger (unhistorical) engine (600-700hp) and in the end, what we will get is a heavily armored scout with a mediocre gun and meh mobility, very loosely based on the original concept. That’s going to be fun. Of course, this is just a speculation, Wargaming might surprise us with somethingtotally made-up from scratch new.
Oh, and did I mention there will be no Soviet LT7? That means the MT-25 branch will apparently still end with MT-25 and whatever will the LT8 be starting from god knows where (the LTTB historically it doesn’t fit anywhere, neither does the Object).
Storm confirmed before that along with the RU251 and American high tier LT’s will come together in one patch, but what I missed earlier was the tidbit of info that Soviet LT8 will come in the same patch as well.
(sorry for the watermark, I was lazy to look for the quote myself)
Either way, what does it mean actually: remember how Wargaming said they really want historical tanks? Well… I think I can honestly say after looking through the books I have on Soviet tanks (Russian books), through various Russian history forums and the Russian community itself:
There is absolutely no suitable candidate for Soviet tier 8 light tank.
Anything on that tier will be either completely unhistorically nerfed (as in “nothing left of the original tank but its general shape”) or an outright Wargaming fake á la WT E-100. If we let go of the “usual” limits for tanks (suitable gun/engine/armor), we get to two things – the Object 975 and the tank Yuri Pasholok found in 2012 or so.
Object 975 is a Soviet light tank proposal from the early 60′s with an autoloading gun of an unknown type. Its main fault is that it has MASSIVE armor (turret front: 430-450mm) for a light tank and in the past, SerB (or was it Storm?) said it’s “too modern” and “too strong” to appear in World of Tanks. This is how it looks anyway, but as I said, I don’t think this will be it.
What I do think it will be it is this… the LTTB, as Yuri Pasholok calls it. Originally, he posted some pictures of documents and hull schematics, but the pictures are no longer available in that post (the post itself is very old – August 2012) – in case you know how to dig them out of the post, let me know (because I don’t).
From the info in the post, we can build a picture ourselves however. Basically, it was felt that the T-80 light tank was insufficient and this was a proposal to build something bigger, better and nastier. This proposal if I understand it correctly (hard to say without the pictures) comes from February 1944 (developed since late 1943) from Kirov Leningrad Plant No.185 – they proposed a hull in a shape that was as armored as the T-44 (90mm frontal armor, 62 degrees) , it had a bigger turret ring than the T-34/85 though and its suspension resembled the T-100 heavy tank. The turret was not designed (so any turret design would be a fantasy), but frontal turret was supposed to be 90-200mm thick (!), the gun was 85mm S-53 and it was powered by a 400hp V8 engine. In the end the project was scrapped.
So, basically, what we have here is a somewhat worse “light” version of the T-44, called “LTTB” (legkij tank tyazhelnogo bronirovanya – “light tank with heavy armor”) – a 400hp engine, massive frontal armor (yet completely insufficient for battletier 10-11-12), cca 22 tons (18 hp/t), a tier 6 or so 85mm gun. What I think they will do is they will invent a WG-made turret, uparmor and the (barely historical as it is) hull, give it a bigger unhistorical gun (D-10T?), a bigger (unhistorical) engine (600-700hp) and in the end, what we will get is a heavily armored scout with a mediocre gun and meh mobility, very loosely based on the original concept. That’s going to be fun. Of course, this is just a speculation, Wargaming might surprise us with something
Oh, and did I mention there will be no Soviet LT7? That means the MT-25 branch will apparently still end with MT-25 and whatever will the LT8 be starting from god knows where (the LTTB historically it doesn’t fit anywhere, neither does the Object).
Sunday, May 11, 2014
9.1 Preliminary Patchnotes
Source: For The Record
Preliminary patchnotes, they are NOT final, Storm states there will be some fixed and additions.
- added new map “Kharkov”
- fixes and improvements on maps Arctic, Tundra, Komarin, Windstorm, North-West
- removed the Assault mode on Sand River
- improved performance on the map Hidden Village
- fixed small visual issues with textures and models for a large number of tanks
- fixed small visual issues with textures and models for some map objects
- reworked exhaust smoke effect for all tanks
- reworked tank explosion effect
- added visual markers on barrels for damage made in battle
- added the mechanism where a turret, ripped off by ammo rack explosion “slides off”
- type of surface now influences the behavior of a turret ripped off
- added 5 new medals for artillery: “Monolith”, “For Counterartillery Fire”, “Medal of Horus”?, “Cool-blooded”, “Stark’s Medal”
- added new awards for team battles: “Battle-hardened”, “Sniper Reserve”, “Pyromaniac”, “Promising Warrior”, “Fight to the Last Breath”
- Billote, Bruno and Tarzay medals’ description was reworked for clarification
- “Operation Nostalgia” medal moved to a different medal category
- fixed the “Armored Fist” medal, which wasn’t awarded under certain circumstances
- updated the FMOD sound library
- reworked the gun shooting sounds
- offline/online player status will now display correctly no matter on which server the player is
- maximum amount of symbols for chat increased to 512
- added the clan icon to the Achievements table, where players can see the date he entered the clan
- added some fixes and improvements to the team battles window
- added the time period display for the historical battles
- changed the dialogue window showing up when graphic settings are changed
- companies: removed the possibility to start the battle without the commander
- changed the parameter order in the “summary” window of the “achievements” tab
- setting of “vibro-something Gametrix” moved to another settings tab
- license agreement now displays after you log in to hangar
- added the “dynamic FOV” setting
- changed the start time of tracer display
- removed the limit for skills and perks of a tanker for a damaged tank
- fixed the incorrect enabling of the EnableBalanceCPU parameter for some processors, which could lead to frequent server disconnects and failures to login
- fixed the incorrect display of trees and bushes not turning half-invisible on some configurations
- fixed the memory leaks, appearing with high details of the tanks enabled
- fixed the bug when the currency for buying gold shells switched from credit to gold incorrectly
- fixed some crashes and freezes of the game client
- fixed the track “shaking” when enabling high tank detail in the hangar
- fixed some errors and mistakes in the graphic setting window
- fixed the bug where the game strained the GPU when the client is minimized
- fixed some errors in recording replays
- fixed some errors in mission table interface
- fixed the bug where the ricochet effect appeared even though the armor was penetrated
- increased the number of the national flag emblems
Vehicle changes
- removed the TD camo class bonus when shooting the gun (apart from premium TD’s)
German tanks
Jagdpanzer IV
- stock tracks turnrate changed from 32 to 34, elite tracks turnate from 35 to 38
- stock tracks terrain passability (good/medium/bad terrain) improved by 8/14/20 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 9/15/22 percent
Panzer I
- accuracy spread when tank moving improved for both suspensions by 31 percent
- aimtime for 2cm Kwk 30 and 2cm Kwk 38 changed from 1,7 to 1,6 and from 1,6 to 1,5
Tiger I
- reload time for 88mm L/71 increased from 6,7s to 6,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- 88mm L/71 accuracy spread when moving the turret nerfed by 17 percent
- hitpoints nerfed by 100 for both turrets
Tiger P
- 88mm L/71 reload time for stock turret changed from 9,1s to 9,3s, for elite from 8,6s to 8,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- hitpoints nerfed by 100 for both turrets
VK2801
- stock tracks terrain passability (good/medium/bad terrain) improved by 20/18/10 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 22/20/11 percent
- maximum speed buffed from 60 km/h to 68 km/h
VK3001P
- hitpoints buffed by 140hp (stock turret) and 90hp (710 to 800) for elite
British tanks
Cruiser Mk.I
- reload time of 40 mm Pom-Pom buffed from 8s to 7,8s
Vickers Medium Mk. II
- stock turret: viewrange buffed by 10 to 290, turret traverse from 32 to 35 deg/s
- elite turret: viewrange buffed by 10 to 310, turret traverse from 32 to 35 deg/s
- aimtime of OQF 3-pdr Gun Mk. II and QF 6-pdr 8 cwt Mk. I buffed from 2,3 to 2,2s
Universal Carrier 2-pdr
- maximum reverse speed buffed from 8 km/h to 10 km/h
- aimtime of QF 6-pdr 8 cwt AT Gun Mk. I buffed from 1,7 to 1,6
AT7
- reload time for OQF 20-pdr AT Gun Type A Barrel nerfed from 5,8s to 6,4s
- hitpoints nerfed by 50
US tanks
Hellcat
- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s
M4 Sherman
- aimtime for derp 105mm nerfed from 2,3s to 2,5s
- reload time for derp 105mm nerfed from 8s to 9s
T18
- stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent
- maximum reverse speed nerfed from 8 km/h to 6 km/h
- 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent
- 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent
- hitpoints nerfed by 5 from 125 to 120
T29
- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 8 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 9 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 18/11/8 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 18/20/8 percent
- aim spread of the 105mm T5E1 when moving the turret increased (nerfed) by 11 percent, reload time nerfed from 11,4s to 11,8s
- T136 turret viewrange nerfed by 10
T32
- 105mm T5E1 accuracy buffed from 0,41 to 0,4
T40
- viewrange nerfed from 400 to 370
Soviet tanks
A-32, AT-1
- 76mm (L-10) gun damage changed from 105 to 110
BT-7
- aimtime for 37mm ZIS-19 buffed from 1,7 to 1,6
MT-25
- stock tracks terrain passability (good/medium/bad terrain) improved by 12/11/6 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 14/12/6 percent
- top engine 600hp changed to another engine 700hp
SU-101
- aim spread for both suspensions when driving and when traversing the vehicle buffed by 5 percent
- D-54S aimtime buffed from 2,1s to 2s
- hitpoints buffed by 10
T-28, T-46
- 76mm L-10 and KT-28 damage buffed from 105 to 110
Preliminary patchnotes, they are NOT final, Storm states there will be some fixed and additions.
- added new map “Kharkov”
- fixes and improvements on maps Arctic, Tundra, Komarin, Windstorm, North-West
- removed the Assault mode on Sand River
- improved performance on the map Hidden Village
- fixed small visual issues with textures and models for a large number of tanks
- fixed small visual issues with textures and models for some map objects
- reworked exhaust smoke effect for all tanks
- reworked tank explosion effect
- added visual markers on barrels for damage made in battle
- added the mechanism where a turret, ripped off by ammo rack explosion “slides off”
- type of surface now influences the behavior of a turret ripped off
- added 5 new medals for artillery: “Monolith”, “For Counterartillery Fire”, “Medal of Horus”?, “Cool-blooded”, “Stark’s Medal”
- added new awards for team battles: “Battle-hardened”, “Sniper Reserve”, “Pyromaniac”, “Promising Warrior”, “Fight to the Last Breath”
- Billote, Bruno and Tarzay medals’ description was reworked for clarification
- “Operation Nostalgia” medal moved to a different medal category
- fixed the “Armored Fist” medal, which wasn’t awarded under certain circumstances
- updated the FMOD sound library
- reworked the gun shooting sounds
- offline/online player status will now display correctly no matter on which server the player is
- maximum amount of symbols for chat increased to 512
- added the clan icon to the Achievements table, where players can see the date he entered the clan
- added some fixes and improvements to the team battles window
- added the time period display for the historical battles
- changed the dialogue window showing up when graphic settings are changed
- companies: removed the possibility to start the battle without the commander
- changed the parameter order in the “summary” window of the “achievements” tab
- setting of “vibro-something Gametrix” moved to another settings tab
- license agreement now displays after you log in to hangar
- added the “dynamic FOV” setting
- changed the start time of tracer display
- removed the limit for skills and perks of a tanker for a damaged tank
- fixed the incorrect enabling of the EnableBalanceCPU parameter for some processors, which could lead to frequent server disconnects and failures to login
- fixed the incorrect display of trees and bushes not turning half-invisible on some configurations
- fixed the memory leaks, appearing with high details of the tanks enabled
- fixed the bug when the currency for buying gold shells switched from credit to gold incorrectly
- fixed some crashes and freezes of the game client
- fixed the track “shaking” when enabling high tank detail in the hangar
- fixed some errors and mistakes in the graphic setting window
- fixed the bug where the game strained the GPU when the client is minimized
- fixed some errors in recording replays
- fixed some errors in mission table interface
- fixed the bug where the ricochet effect appeared even though the armor was penetrated
- increased the number of the national flag emblems
Vehicle changes
- removed the TD camo class bonus when shooting the gun (apart from premium TD’s)
German tanks
Jagdpanzer IV
- stock tracks turnrate changed from 32 to 34, elite tracks turnate from 35 to 38
- stock tracks terrain passability (good/medium/bad terrain) improved by 8/14/20 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 9/15/22 percent
Panzer I
- accuracy spread when tank moving improved for both suspensions by 31 percent
- aimtime for 2cm Kwk 30 and 2cm Kwk 38 changed from 1,7 to 1,6 and from 1,6 to 1,5
Tiger I
- reload time for 88mm L/71 increased from 6,7s to 6,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- 88mm L/71 accuracy spread when moving the turret nerfed by 17 percent
- hitpoints nerfed by 100 for both turrets
Tiger P
- 88mm L/71 reload time for stock turret changed from 9,1s to 9,3s, for elite from 8,6s to 8,8s
- 88mm L/71 accuracy nerfed from 0,34 to 0,35
- hitpoints nerfed by 100 for both turrets
VK2801
- stock tracks terrain passability (good/medium/bad terrain) improved by 20/18/10 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 22/20/11 percent
- maximum speed buffed from 60 km/h to 68 km/h
VK3001P
- hitpoints buffed by 140hp (stock turret) and 90hp (710 to 800) for elite
British tanks
Cruiser Mk.I
- reload time of 40 mm Pom-Pom buffed from 8s to 7,8s
Vickers Medium Mk. II
- stock turret: viewrange buffed by 10 to 290, turret traverse from 32 to 35 deg/s
- elite turret: viewrange buffed by 10 to 310, turret traverse from 32 to 35 deg/s
- aimtime of OQF 3-pdr Gun Mk. II and QF 6-pdr 8 cwt Mk. I buffed from 2,3 to 2,2s
Universal Carrier 2-pdr
- maximum reverse speed buffed from 8 km/h to 10 km/h
- aimtime of QF 6-pdr 8 cwt AT Gun Mk. I buffed from 1,7 to 1,6
AT7
- reload time for OQF 20-pdr AT Gun Type A Barrel nerfed from 5,8s to 6,4s
- hitpoints nerfed by 50
US tanks
Hellcat
- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s
M4 Sherman
- aimtime for derp 105mm nerfed from 2,3s to 2,5s
- reload time for derp 105mm nerfed from 8s to 9s
T18
- stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent
- maximum reverse speed nerfed from 8 km/h to 6 km/h
- 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent
- 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent
- hitpoints nerfed by 5 from 125 to 120
T29
- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 8 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 9 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 18/11/8 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 18/20/8 percent
- aim spread of the 105mm T5E1 when moving the turret increased (nerfed) by 11 percent, reload time nerfed from 11,4s to 11,8s
- T136 turret viewrange nerfed by 10
T32
- 105mm T5E1 accuracy buffed from 0,41 to 0,4
T40
- viewrange nerfed from 400 to 370
Soviet tanks
A-32, AT-1
- 76mm (L-10) gun damage changed from 105 to 110
BT-7
- aimtime for 37mm ZIS-19 buffed from 1,7 to 1,6
MT-25
- stock tracks terrain passability (good/medium/bad terrain) improved by 12/11/6 percent
- elite tracks terrain passability (good/medium/bad terrain) improved by 14/12/6 percent
- top engine 600hp changed to another engine 700hp
SU-101
- aim spread for both suspensions when driving and when traversing the vehicle buffed by 5 percent
- D-54S aimtime buffed from 2,1s to 2s
- hitpoints buffed by 10
T-28, T-46
- 76mm L-10 and KT-28 damage buffed from 105 to 110
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