Wednesday, May 7, 2014

[Asia Pacific] Vietnamese Navy Confronts Chinese Ships in Oil Rig Dispute

THE NEW YORK TIMES: 
"HONG KONG — Tensions in the South China Sea intensified Wednesday as Vietnamese vessels confronted Chinese ships that were working to place an oil rig off Vietnam’s coast, and Vietnamese officials claimed that their ships had been rammed by the Chinese vessels." (more details)

REUTERS:  
"Chinese ships purposely collided with two Vietnamese vessels in disputed waters where Chinese firms started operating at the weekend, causing large scale damage, Vietnam's foreign ministry said on Thursday." (more details)
 "Vietnam said on Wednesday a Chinese vessel intentionally rammed two of its ships in a part of the disputed South China Sea where Beijing has deployed a giant oil rig, sending tensions spiraling in the region." (more details)

TIME:
"(HANOI, Vietnam) — Vietnamese naval vessels and Chinese ships collided Wednesday in the South China Sea as Hanoi sought to prevent Beijing from setting up an oil rig in an area claimed by both nations, a Vietnamese government official said." (more details)

BBC:
"Vietnamese naval ships and Chinese vessels have collided in the South China Sea, Vietnamese officials say." (more details

OFFICIAL PRESS CONFERENCE IN HANOI- VIETNAM 16:00 - 7 May 2014
Mr. Ngo Ngoc Thu (white shirt, giving a speech) said Vietnam's restraint is limited, if the Chinese vessel continues to ram, spray water cannons toward Vietnam vessel, Vietnam will have a response to self-defense - Photos Le Quan

The issue is highly concerned by local and foreign affairs - Photos Le Quan
Source: http://www.thanhnien.com.vn/pages/20140507/can-canh-tau-trung-quoc-ngang-nguoc-dam-vao-man-tau-viet-nam.aspx
Clip published in press conference: 
Chinese vessel attacks Vietnam Coast Guard ship by ramming, using water cannon!






In my opinion, China is acting like a bully! Please DO NOT go too far this time, China! 

Tuesday, May 6, 2014

[Asia Pacific] China's Oil Rig in Disputed Sea


REUTERS- "May 5 (Reuters) - Vietnam says China's plan to move its first deep-water drilling rig into the disputed South China Sea, one of Asia's most volatile hotspots, is illegal and has called for the rig to be removed from what it says is Vietnam's territorial waters.
The $1 billion offshore oil rig called Haiyang Shiyou 981 owned by the China's state-run CNOOC oil company has been drilling south of Hong Kong.
Maritime Safety Administration of China (MSAC) on Saturday published an announcement on its website saying it prohibits all marine vessels entering into a one mile radius of the Haiyang Shiyou 981's South China Sea drilling work.
Vietnam's Foreign Ministry spokesman on Sunday objected to the move, saying the oil rig coordinates were within Vietnam's exclusive economic zone and continental shelf, about 120 nautical miles off its coast.
"All activities of foreign countries in Vietnam's waters without Vietnam's permission are illegal and worthless, Vietnam resolutely opposed," spokesman Le Hai Binh said in a statement.
Vietnam's state Oil and Gas Group PetroVietnam sent a letter to CNOOC on Sunday saying it strongly objected to China's action and "insisted CNOOC stop immediately the illegal activities and pull out Haiyang Shiyou 981 of Vietnam's waters".
Despite Hanoi's objection, MSAC on Monday expanded the prohibited area around its oil rig to a three miles radius.
CNOOC, China's top offshore oil producer, in 2012 invited foreign companies to jointly develop nine blocks in the western part of the South China Sea, a move Vietnam said was illegal because the blocks overlap its territorial waters.
China and the 10 countries of the Association of South East Asian Nations, which will hold an ASEAN summit in Myanmar on May 10-11, are trying to negotiating a code of conduct to ease tensions in the South China Sea.
(Additional reporting by Judy Hua in Beijing; Editing by Michael Perry)"


Related Topics:

U.S. investigates Chinese oil rig move amid Vietnam complaints
Vietnam: Tensions Rise Over China’s Oil Rig



Monday, May 5, 2014

[NA]: Operation: T34

Source: NA Portal

"Tankers,
We've got a month-long mission prepared and if completed, will reward you with one of the most sought after heavy tanks in World of Tanks; the American T34. This Premium heavy tank is a true damage dealer at tier VIII, and combined with its impenetrable gun mantlet and superb gun depression, the T34 is truly a favorite among players and respected by the enemy. Just make sure you choose your shots wisely as the powerful cannon needs time to reload. Should you choose to focus on this operation, you'll be handsomly rewarded with Premium time and a Premium tank that will print Credits.

Start Date: Monday, May 5, 04:00 PDT (07:00 EDT / 11:00 UTC)
End Date: Monday, June 2, 04:00 PDT (07:00 EDT / 11:00 UTC)"




Saturday, May 3, 2014

[Strippers Series]: Clan War Reward- VK 72.01 (K) A.K.A Failowe

The tier 10 German heavy tank VK 72.01 (K) was recently given out as a reward for clan wars.  This tank sports a great deal of armor and a hard hitting gun.  This weak spot guide will be updated to include a frontal, side, angled, and rear view of the VK 72.01 (K) when it is completed. In the meantime here is the frontal view!


[Strippers Series]: The US Turtle- T95

 Source: WoT guru
 
The T95 tank destroyer is a fearsome opponent for many who do not know how to face one.  It has some of the most intimidating frontal armor in the game at tier 9 and even holds up well against tier 10 tank armor. 



There are very few weak spots for the T95 and if you do not know them, then you will be helpless facing
one when it is facing you.  Keep in mind that the T95 is a very “short” tank vertical wise and that a lot of the armor values on this tank will change depending on your own tank’s height and proximity to the T95.  Angles on the lower half of the T95 will be much stronger while the top of the T95 will be loose quite a lot of it’s effectiveness if you are close and/or shooting “down” at it.

 
From the side the T95 still has a lot of “empty armor” since a lot of the tracks/spaced armor has no hull armor behind it.  Keep in mind that the tracks are very wide and have spaced armor on them which makes HEAT shells essentially useless if you hit most of the side parts of the T95.  The top hatches also become stronger(go figure) on the side for the T95 than you would expect.  The main spots to aim for at the USH #2 and Area #11 if you have a lower penetrating gun.  Most of the side opens up for tier 9/10 tanks however making it easier to deal with an enemy T95 unless if you shoot HEAT at it.


If  you encounter an angled T95 you have limited options since the armor is good on both the front and sides when angled.  The T95 most likely will not be able to shoot you since the gun cannot move left/right much but it’s armor will be quite strong.  Aim at the least angled bits of the top hatches or the side armor if the T95 is angled heavily.  Other areas are generally immune to most shells and these are your best options.
This guide for World of Tanks T95 weak spots will be updated if there are further changes to the T95.
 

[Strippers Series]: The Soviet Premium tier VIII- IS6

 Source: WoT guru

Frontally the IS-6 proves to be a great challenge against tier 7 and lower tanks.  This is because the weak spots most rely upon(commander cupola and lower glacis) are still quite strong against tanks beneath the IS-6. The IS-6 relies upon angles for protection and try to negate these to be able to penetrate the IS-6 in an easier manner.  The turret weak spots around the mantlet can prove to be valuable since if you are being face hugged they can be easier to hit than the cupola at times.



Keep in mind that as you get closer to the IS-6 the upper glacis/A1 gets weaker due to the angle being negated. On the other hand the lower glacis gets much stronger at closer range since it’s angle increases. The turret ring of the IS-6 is also unique in that it is covered by parts of the hull area which count as spaced armor making it extremely difficult to damage.



The side of the IS-6 fools many players.  At first glance players might be drawn to shooting the flat area(LSH#1) which is covered by spaced armor but this area is actually stronger than the upper side hull area.  Aiming beneath the spaced armor portion also proves to frustrate many since there is only a thin strip beneath it which has hull armor behind it(LSH#2).  LSH #2 also is only capable of being damaged by non-HEAT/HE shells since it is at 70 degrees. If all else fails hitting the flat portions of the turret side or the LSH#3 areas at each end of the tank can be done with some careful aiming.



When an IS-6 driver angle they change the armor values immensely. At low angles you will want to stick with shooting the LFG/A1 area but as they continue to angle the LSH#3/USH#1 areas become the prime weak spots. Just remember that the IS-6 relies on angles and try to aim for the flattest parts available(the ones pointing at you) and you will be alright.  For turret armor values reference the frontal and side views of this guide.

 

RNG: No Comments Ep. 23



Thursday, May 1, 2014

[NA Event]: Hunt the Wargaming Staff Event

Source: NA Portal

Start Date: Thursday, May 1, 04:00 PDT (07:00 EDT / 11:00 UTC)
End Date: Sunday, June 1, 04:00 PDT (07:00 EDT / 11:00 UTC)

Mission

Mission / ObjectiveReward(s)
Staff Hunt
Destroy an enemy vehicle from WGA-A or WGA-B
  • Repeatable; only once per battle, no matter how many staff members you destroy
  • Random Battles, Tank Companies, Team Battle, and Historic Battles
500 Gold

Monday, April 28, 2014

[Review]: Centurion Mk. I- Medium tier IX tank




History 
In 1943, the Directorate of Tank Design was asked to produce a new design for a heavy cruiser tank under the General Staff designation A41. After a series of fairly marginal designs in the A series in the past, and bearing in mind the threat posed by the German 88 mm gun, the War Office demanded a major revision of the design requirements, specifically: increased durability and reliability, and the ability to withstand a direct hit from the German 88 mm gun withn a maximum weight of 40 tons. The hull was to offer more protection against mines and top speed was not vital while agility was to be equal to that of Comet. A high reverse speed was also required. 



The Centurion was used as the basis for a range of specialist equipment, including combat engineering variants with a 165 mm demolition gun Armoured Vehicle Royal Engineers (AVRE). It is one of the longest-serving designs of all time, serving as a battle tank for the British and Australian armies from the Korean War (1950–1953) to the Vietnam War (1961–1972), and as an AVRE during the Gulf War in January–February 1991.

Pros and Cons
Pros:
  • Amazing gun in the 105 mm RO L7
  • Excellent gun depression
  • Strong turret armor with a tough mantlet
  • 410 m view range
  • Excellent gun
  • Good gun handling
  • Good acceleration and hill climbing
  • HESH shells have high DPM if they penetrate
  • Did I mention the L7 is an amazing gun?

Cons:
  • Poor mobility
  • Poor DPM/long reload
  • Unreliable hull armor
  • Unreliable HESH penetration
  • Turret unsuited to long exposure
  • Lack of a high-penetration premium round
  • Extremely poor camouflage values
Play Style


After you have researched all the modules you have two choices regarding guns, you can use the L7 or the 20pdr B barrel gun. Both guns are good, however they play differently.
The 20pdr has 2651 DPM, and 4,7seconds reload time, but only 230 avg. damage. While this might not sound so impressive, in reality the DPM is on par with the other tier IX meds and due to the really great RoF and aiming time it gives you some much needed flexibilty. The 20pdr allows you to permatrack enemy vehicles, and while the tank is best played as a sniper with this gun too, when it comes to CQC you will find the DPM and RoF a real lifesaver, as you can dish out more damage than them (except for the Patton) and bounces or non-penetrating hits hurt you less -again, faster rof gives more room to correct your mistakes-. On the down side, the damage/credit ratio is really bad, you pay nearly 3 credits - 2.97 to be exact - for one damage done, other guns of this caliber/damage have a ~1:1 ratio.
If you don't like the low damage guns, you can go ahead and use the L7A1, compared to the 20pdr, this gun is sub-optimal for CQC, due to the combination of long reload -and thus poor DPM-, also the aim time is somewhat slow which can cause misplaced shots (actually the aim time is good, however accuracy on the move and during turret traverse is terrbile, making the full aiming cycle a lot longer than what you would expect). On the other hand the 390 avg damage is really noticeable and the penetration is superb, unless you are facing a sidescraping Maus for example.
Considering the poor armor of the 7/1, theoretically the L7 is the superior gun, as it forces you to expose yourself to enemy fire half as many times as you need to do it with the 20pdr, so there is a positive side effect of the long reload, also the better penetration is always nice, you barely pay more for the damage with the other cannon, doing one point of damage will only cost you 3.08 credits . What is there not to like? You might be asking, well... the HESH premium rounds.
The 105mm gun features a new shell type, or something similar at least, called the HESH. It's practically a HE shell with insane penetration, the standard HESH has 105mm pen. and the premium one has 210mm, both have 480 avg. damage.
In theory this shell would work like this: you aim at a weakspot, which should NOT be spaced armor -so no gun mantlets, no tracks, no side skirts and whatnot - and your HE shell penetrates the armor, doing more damage than your regular APCR shell, also inflicting some more possible module damage and boosting the poor DPM by a large margin. In reality, the lack of normalisation, low-is penetration and the incredible amount of spaced armor on tanks can really ruin your day, and the premium shell is mostly only usable when shooting the rear of tanks, where - most of the time - the regular HESH shell would do just fine. Damage from external explosion is not worth mentioning (sub-60 on the upper front glacis of an IS-4 for example) you practically do the damage of a tier III artillery in this case. The premium HESH costs 5200credits. and the regular one costs 950.
So while HESH is a unique feature, and can be worked with, I'm fairly sure it's not worth the 5.2k credits( also nearly 11 credits/ damage IF your shot penetrates), as it doesn't really help you defeat stronger opponents, just the ones you already can defeat.
IMHO the 20pdr can be slighty better, IF you are in tier a IX match. The 20pdr is able to penetrate every tier IX tank frontally with standard ammo, but it can struggle vs. tier X tanks. The L7 remains viable in tier X battles too, as you are not forced to flank anymore. It's really up to the player to decide which gun he/she wants to use.

Crew Skills 



Commander :6th Sense, Repair
Driver: Repair, Off-Road driving
Gunner: Repair, Snap Shot
Loader: Repair, situational Awareness (he is also the radio operator), safe stowage

Equipment


Vertical stabilizer, Rammer, and Vents

[Review]: Lorraine 40t


 

History


The success of German and Soviet heavy tanks, like Tiger II and IS-2 (and also IS-3) excited French tank engineers and would literally not let them stay put. They were inspired, as was expected, by German and Soviet heavy tanks. The French engineers had developed several new tank models. Of course, they were neither the biggest, nor the heaviest examples, but ended up being quite spectacular armored vehicles nevertheless. It is likely that not only the glorious armor, but also firepower of the aforementioned steel monsters, being produced in Germany and USSR, became the source of the fixed idea of installing 100-mm (for starters) and then even 120-mm caliber guns. However, almost all of the produced tank projects would either, for one reason or another, had stayed in production for an indefinite amount of time or be made in limited quantities. As far as is known, almost all experimental machines used the German engine Maybach as a power source. As sad as it might be, the largest part of the French tank forces in that period was issued with “Sherman”, M-26, M-24 and also “Panther” tanks. Lorraine 40t had never left the testing phase, only two prototypes would be produced. Actually, this combat vehicle was a lighter version of the AMH-50 heavy tank, but some interesting construction solutions would distinct it from the others. Unlike it’s post-war predecessors (in this branch), the tower of this tank was installed inside of the front part of the body. Also, the tank had another characteristic – “pike nose”, like IS-3. It’s worth mentioning the rubber tires on the wheels of the running gear for added amortization.

Pros and Cons 
Pros:
  •  Speedy
  • Fast-firing
  • Good acceleration
  • Good damage
  • Okay manueverability
  • High top speed

Cons:
  • Large
  • Mediocre accuracy
  • Long clip reload
  • Poor armor
Play Style


The Lorraine suffers from a lack of comfort - that is, gun depression - which means that several battlefield positions that are available to autoloading support tanks like the T69 will not be viable for you, or will only be viable until you fire a shot or two. It's imperative for you to retreat behind cover after firing a shot - don't try to unload your drum all at once early on, this is a death sentence. Do not stay in one place very long early on, or something will spot you and and you will take lots of damage. Since in the late game, you want to be able to take damage from high alpha guns (remember, you can kill powerful TDs like the Object 704 with one drum - but you may need to eat a shot to get to the side armor) and live to take them out, your hit points are precious early on. Do not expose yourself for cheap shots, and only fire from excellent concealment. To some of the more seasoned players reading this, this may sound like a rehash of WoT "best practices", but the emphasis here is on playing conservatively. Don't needlessly risk your tank.

...Except during the late game. At some point in the battle, you'll want to shift gears, throw your tank into full overdrive, and activate Carry Mode. Possibly the biggest "trick" to playing the Lorraine is determining when to change your playstyle from opportunistic coward to voracious galaxy-devouring hellspawn. I typically look for four things before I make the switch:


1. Are there fewer than 8 enemies left? An oversaturated battlefield will make scrap of your Lorraine quickly. Wait until a big chunk of the enemy's guns are offline before you activate your Uber.


2. Are all the enemies accounted for? Even one tank can ruin your day if it's in the wrong place. Check to see where the enemies are before you attack.


3. Have the enemies that are left taken damage? An E-75 has 1,920 hit points. You can do 1,800 damage with one drum. If he takes even one hit from a T71, you can kill him in one drum if you're careful with your shots. The more tanks you can take out on a run, the better off your team is. Don't be afraid to spend an entire drum to take out something important, like an ensconced heavy tank, but if you can kill six tanks with <300hp left, that's better than killing one tank at 1800hp.


4. Where is the enemy? OK, so there's seven enemies left, they're all lit up, or were recently, and they're all damaged, so do you go or not? It depends where they are and what map you're on. If it's Himmelsdorf, and all enemies are spread out with good cover between them, you can kill several of them in series, then what are you waiting for? But if five TDs are dug in behind a hill on Murovanka, it is probably not a good time to die for France. Relocate and try to apply pressure somewhere else or from a different direction.
The Lorraine does well in these situations, and you can earn some serious experience by playing it properly, and by being fastidious about not exposing yourself to enemy fire.


Crew skills

 
 
Commander (Radio Operator, Loader): Sixth sense, Situational Awearness, Recon (changed for BIA when 100% and start Recon again)

Gunner (Loader): Repairs, Safe stowage, Snap shot, (changed for BIA ect)

Driver: Repairs, Clutch breaking, Smooth ride (changed for BIA ect).


Equipment


Ventilation, Gun laying drive, Vertical stabilizer